PART
{
// Kerbal Space Program - Part Config
// Double OMS
// 

// --- general parameters ---
name = double-oms
module = Part
author = TH

// --- asset parameters ---
mesh = double-oms.mu
scale = 1.0




// --- FX definitions ---


fx_exhaustFlame_blue_small = 0.0, -0.0, 2.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0,0.0, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, flameout
// --- Sound FX definition ---

sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout

// --- editor parameters ---
TechRequired = veryHeavyRocketry
entryCost = 5000
cost = 1820
category = Propulsion
subcategory = 0
title = Double Orbital Maneuvering System
manufacturer = Klockheed Martian
description = Twice the orbital maneuvering power for shuttles. Quite inefficient in the atmosphere. There are rumors that the orange box contains sandwiches for extended EVA activity.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,1


// --- standard part parameters ---
mass = 1.5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2300

stagingIcon = LIQUID_ENGINE
 
NODE
{
    name = top
    transform = attacher
} 
 
  EFFECTS
    {
        powerflame
        {
            MODEL_MULTI_PARTICLE
            {
                name = flamethrust
                modelName = Klockheed_Martian_SSE/FX/engine/oms-fx
                transformName = exhaust
                emission = 0.0 0.1
                emission = 0.5 0.25
                emission = 0.75 0.75
                emission = 1.0 1.0
                speed = 0.0 0.40
                speed = 1.0 1.0
				size  = 0.0 0.3
				size  = 1.0 0.7
				localOffset = 0, 0, -3
				fixedEmissions = false
            }
            AUDIO
            {
                channel = Ship
                clip = sound_rocket_hard
                volume = 0.0 0.0
                volume = 1.0 1.0
                pitch = 0.0 0.2
                pitch = 1.0 1.0
                loop = true
            }
        }
        powersmoke
        {
            PREFAB_PARTICLE
            {
                name = flamethrust2
                prefabName = fx_smokeTrail_light 
                transformName = smokePoint
                emission = 0.0 0.0
                emission = 0.05 0.0
                emission = 0.075 0.25
                emission = 1.0 1.25
                speed = 0.0 0.25
                speed = 1.0 1.0
                localOffset = 0, 0, 1
            }
        }
        engage
        {
            AUDIO
            {
                channel = Ship
                clip = sound_vent_medium
                volume = 1.0
                pitch = 2.0
                loop = false
            }
        }
        disengage
        {
            AUDIO
            {
                channel = Ship
                clip = sound_vent_soft
                volume = 1.0
                pitch = 2.0
                loop = false
            }
        }
        flameout
        {
            AUDIO
            {
                channel = Ship
                clip = sound_explosion_low
                volume = 1.0
                pitch = 2.0
                loop = false
            }
        }
    }
    MODULE
    {
	name = ModuleEnginesFX
	//engineID = rocketengine
	//runningEffectName = powersmoke
	directThrottleEffectName = powerflame
	thrustVectorTransformName = exhaust
	exhaustDamage = True
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 150
	heatProduction = 400
	fxOffset = 0, 0, 0.3
	PROPELLANT
	{
		name = LiquidFuel
       	        ratio = 0.9
		DrawGauge = True
	}
	PROPELLANT
	{
		name = Oxidizer
		ratio = 1.1
	}
	atmosphereCurve
 	{
   	 key = 0 380
  	 key = 1 260
 	}
	
}

	MODULE
{
    name = KM_Gimbal
	gimbalTransformName = exhaust
	debug = false
	yawGimbalRange = 12
	pitchGimbalRange = 12
}
	
	
	MODULE
{
	name = ModuleAlternator	
	RESOURCE
	{
		name = ElectricCharge
		rate = 12.0
	}
}
MODULE
{
	name = ModuleAnimateHeat
	ThermalAnim = heat
}

RESOURCE
{
	name = ElectricCharge
	amount = 0
	maxAmount = 0
	isTweakable = false
    hideFlow = true
}
}
