PART
{
// Kerbal Space Program - Part Config
// Shuttle Engine
// 

// --- general parameters ---
name = km_se3
module = Part
author = dtobi

// --- asset parameters ---
mesh = x3.mu
scale = 1.0
rescaleFactor = 2



// --- FX definitions ---

//fx_exhaustFlame_yellow_small = 0.0, -10.0, 0.0, 0.0, 1.0, 0.0, running
//fx_exhaustFlame_blue = 0.0, -4.0, 0.0, 0.0, 1.0, 0.0, running
//fx_exhaustLight_yellow = 0.0, 4.0, 0.0, 0.0, 0.0, 1.0, running
//fx_smokeTrail_light = 0.0, 4.0, 0.0, 0.0, 1.0, 0.0, running
//fx_exhaustSparks_flameout = 0.0, 4.0, 0.0, 0.0, 1.0, 0.0, flameout

// --- Sound FX definition ---

sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout

// --- editor parameters ---
TechRequired = veryHeavyRocketry
entryCost = 24000
cost = 2320
category = Propulsion
subcategory = 0
title = FSX3 Shuttle Engine
manufacturer = Klockheed Martian
description = This is the PRO version of the X2. It is only good for shuttles with external fuel tanks now. 

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,1
node_stack_top = 0.0, 0.47, 0.0, 0.0, -1.0, 0.0, 0

// --- standard part parameters ---
mass = 2
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 3600

stagingIcon = LIQUID_ENGINE
 

 

  EFFECTS
    {
        powerflame
        {
            MODEL_MULTI_PARTICLE
            {
                name = flamethrust
                modelName = Klockheed_Martian_SSE/FX/engine/x2flame
                transformName = exhaust
                emission = 0.0 0.1
                emission = 0.5 0.25
                emission = 0.75 0.75
                emission = 1.0 1.0
                speed = 0.0 0.40
                speed = 1.0 1.0
				size  = 0.0 0.3
				size  = 1.0 1.0
				localOffset = 0, 0, 0
            }
            AUDIO
            {
                channel = Ship
                clip = sound_rocket_hard
                volume = 0.0 0.0
                volume = 1.0 1.0
                pitch = 0.0 0.2
                pitch = 1.0 1.0
                loop = true
            }
        }
        powersmoke
        {
            PREFAB_PARTICLE
            {
                name = flamethrust2
                prefabName = fx_smokeTrail_light 
                transformName = smokePoint
                emission = 0.0 0.0
                emission = 0.05 0.0
                emission = 0.075 0.25
                emission = 1.0 1.25
                speed = 0.0 0.25
                speed = 1.0 1.0
                localOffset = 0, 0, 0
            }
        }
        engage
        {
            AUDIO
            {
                channel = Ship
                clip = sound_vent_medium
                volume = 1.0
                pitch = 2.0
                loop = false
            }
        }
        disengage
        {
            AUDIO
            {
                channel = Ship
                clip = sound_vent_soft
                volume = 1.0
                pitch = 2.0
                loop = false
            }
        }
        flameout
        {
            AUDIO
            {
                channel = Ship
                clip = sound_explosion_low
                volume = 1.0
                pitch = 2.0
                loop = false
            }
        }
    }
    MODULE
    {
	name = ModuleEnginesFX
	//engineID = rocketengine
	runningEffectName = powersmoke
	directThrottleEffectName = powerflame
	thrustVectorTransformName = exhaust
	exhaustDamage = True
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 500
	heatProduction = 570
	fxOffset = 0, 0, 0.5
	PROPELLANT
	{
		name = LiquidFuel
       	ratio = 0.9
		DrawGauge = True
	}
	PROPELLANT
	{
		name = Oxidizer
		ratio = 1.1
	}
	atmosphereCurve
 	{
   	 key = 0 380
  	 key = 1 330
 	}
	
}


MODULE
{
    name = KM_Gimbal
	gimbalTransformName = gimbal
	yawGimbalRange = 1
	pitchGimbalRange = 14
}

MODULE
{
    name = KM_PreLaunchEffect
	effectName = PreLaunchEffectEngine
}
	
	MODULE
{
	name = ModuleAlternator	
	RESOURCE
	{
		name = ElectricCharge
		rate = 14.0
	}
}
MODULE
{
	name = ModuleAnimateHeat
	ThermalAnim = x3-heat
}

RESOURCE
{
	name = ElectricCharge
	amount = 0
	maxAmount = 0
	isTweakable = false
    hideFlow = true
}
}
