Started by user sarbian Building in workspace /home/jenkins/jobs/SmokeScreen/workspace > git rev-parse --is-inside-work-tree # timeout=10 Fetching changes from the remote Git repository > git config remote.origin.url https://github.com/sarbian/SmokeScreen.git # timeout=10 Cleaning workspace > git rev-parse --verify HEAD # timeout=10 Resetting working tree > git reset --hard # timeout=10 > git clean -fdx # timeout=10 Fetching upstream changes from https://github.com/sarbian/SmokeScreen.git > git --version # timeout=10 > git -c core.askpass=true fetch --tags --progress https://github.com/sarbian/SmokeScreen.git +refs/heads/*:refs/remotes/origin/* > git rev-parse refs/remotes/origin/master^{commit} # timeout=10 > git rev-parse refs/remotes/origin/origin/master^{commit} # timeout=10 Checking out Revision b7d3c3767798bbd83bb0d499d1da605528fe2074 (refs/remotes/origin/master) > git config core.sparsecheckout # timeout=10 > git checkout -f b7d3c3767798bbd83bb0d499d1da605528fe2074 > git rev-list 10dab071b4443d49a06020721563ea58b29bd610 # timeout=10 [workspace] $ /bin/sh -xe /tmp/hudson7709590983987878271.sh + mkdir -p GameData/SmokeScreen + /home/roslyn/csc.exe /noconfig /target:library /checked- /nowarn:1701,1702,2008 /langversion:6 /nostdlib+ /platform:AnyCPU /warn:4 /errorendlocation /preferreduilang:en-US /highentropyva- /optimize+ /debug- /filealign:512 /reference:/home/ksp/KSP_Data/Managed/Assembly-CSharp.dll /reference:/home/ksp/KSP_Data/Managed/KSPUtil.dll /reference:/home/ksp/KSP_Data/Managed/mscorlib.dll /reference:/home/ksp/KSP_Data/Managed/System.Core.dll /reference:/home/ksp/KSP_Data/Managed/System.dll /reference:/home/ksp/KSP_Data/Managed/UnityEngine.dll /reference:/home/ksp/KSP_Data/Managed/UnityEngine.UI.dll /out:GameData/SmokeScreen/SmokeScreen.dll '/recurse:*.cs' Microsoft (R) Visual C# Compiler version 1.0.0.50618 Copyright (C) Microsoft Corporation. All rights reserved. ModelMultiParticlePersistFX.cs(498,26,498,50): warning CS0618: 'Material.Material(string)' is obsolete: 'Creating materials from shader source string will be removed in the future. Use Shader assets instead.' + ln -snf /home/jenkins/jobs/SmokeScreen/workspace/README.md GameData/SmokeScreen/README.md + ln -snf /home/jenkins/jobs/SmokeScreen/workspace/Licence.txt GameData/SmokeScreen/Licence.txt ++ awk -F '"' '/AssemblyFileVersion/{print $2}' Properties/AssemblyInfo.cs + zip -9 -r SmokeScreen-2.6.15.0.zip GameData adding: GameData/ (stored 0%) adding: GameData/SmokeScreen/ (stored 0%) adding: GameData/SmokeScreen/SmokeScreen.png (stored 0%) adding: GameData/SmokeScreen/SmokeScreen.cfg (deflated 18%) adding: GameData/SmokeScreen/README.md (deflated 26%) adding: GameData/SmokeScreen/Licence.txt (deflated 47%) adding: GameData/SmokeScreen/SmokeScreen.dll (deflated 57%) Archiving artifacts Started calculate disk usage of build Finished Calculation of disk usage of build in 0 seconds Started calculate disk usage of workspace Finished Calculation of disk usage of workspace in 0 seconds Finished: SUCCESS