Started by user sarbian
Building in workspace /home/jenkins/jobs/SmokeScreen/workspace
> git rev-parse --is-inside-work-tree # timeout=10
Fetching changes from the remote Git repository
> git config remote.origin.url https://github.com/sarbian/SmokeScreen.git # timeout=10
Cleaning workspace
> git rev-parse --verify HEAD # timeout=10
Resetting working tree
> git reset --hard # timeout=10
> git clean -fdx # timeout=10
Fetching upstream changes from https://github.com/sarbian/SmokeScreen.git
> git --version # timeout=10
> git -c core.askpass=true fetch --tags --progress https://github.com/sarbian/SmokeScreen.git +refs/heads/*:refs/remotes/origin/*
> git rev-parse refs/remotes/origin/master^{commit} # timeout=10
> git rev-parse refs/remotes/origin/origin/master^{commit} # timeout=10
Checking out Revision 10dab071b4443d49a06020721563ea58b29bd610 (refs/remotes/origin/master)
> git config core.sparsecheckout # timeout=10
> git checkout -f 10dab071b4443d49a06020721563ea58b29bd610
> git rev-list 1a61f2dcd0bd652d72b4e64dc8243d51a0663583 # timeout=10
[workspace] $ /bin/sh -xe /tmp/hudson6311414027640940582.sh
+ mkdir -p GameData/SmokeScreen
+ /home/roslyn/csc.exe /noconfig /target:library /checked- /nowarn:1701,1702,2008 /langversion:6 /nostdlib+ /platform:AnyCPU /warn:4 /errorendlocation /preferreduilang:en-US /highentropyva- /optimize+ /debug- /filealign:512 /reference:/home/ksp/KSP_Data/Managed/Assembly-CSharp.dll /reference:/home/ksp/KSP_Data/Managed/KSPUtil.dll /reference:/home/ksp/KSP_Data/Managed/mscorlib.dll /reference:/home/ksp/KSP_Data/Managed/System.Core.dll /reference:/home/ksp/KSP_Data/Managed/System.dll /reference:/home/ksp/KSP_Data/Managed/UnityEngine.dll /reference:/home/ksp/KSP_Data/Managed/UnityEngine.UI.dll /out:GameData/SmokeScreen/SmokeScreen.dll '/recurse:*.cs'
Microsoft (R) Visual C# Compiler version 1.0.0.50618
Copyright (C) Microsoft Corporation. All rights reserved.
ModelMultiParticlePersistFX.cs(498,26,498,50): warning CS0618: 'Material.Material(string)' is obsolete: 'Creating materials from shader source string will be removed in the future. Use Shader assets instead.'
+ ln -snf /home/jenkins/jobs/SmokeScreen/workspace/README.md GameData/SmokeScreen/README.md
+ ln -snf /home/jenkins/jobs/SmokeScreen/workspace/Licence.txt GameData/SmokeScreen/Licence.txt
++ awk -F '"' '/AssemblyFileVersion/{print $2}' Properties/AssemblyInfo.cs
+ zip -9 -r SmokeScreen-2.6.14.0.zip GameData
adding: GameData/ (stored 0%)
adding: GameData/SmokeScreen/ (stored 0%)
adding: GameData/SmokeScreen/SmokeScreen.png (stored 0%)
adding: GameData/SmokeScreen/SmokeScreen.cfg (deflated 18%)
adding: GameData/SmokeScreen/README.md (deflated 26%)
adding: GameData/SmokeScreen/Licence.txt (deflated 47%)
adding: GameData/SmokeScreen/SmokeScreen.dll (deflated 57%)
Archiving artifacts
Started calculate disk usage of build
Finished Calculation of disk usage of build in 0 seconds
Started calculate disk usage of workspace
Finished Calculation of disk usage of workspace in 0 seconds
Finished: SUCCESS