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#52 (Mar 7, 2017, 9:33:08 PM)

Changes
  1. version (commit: 507fbd7) (details / githubweb)
  2. New asset bundles and file extensions (commit: 2db03a5) (details / githubweb)
  3. MechJeb integration; legend tooltips; biome legen (commit: a72a652) (details / githubweb)
  4. Destroy scripts after running (commit: ae12f88) (details / githubweb)
  5. Hide resource scanner state when not needed (commit: 5481bdb) (details / githubweb)
  6. Format (commit: 7517c82) (details / githubweb)
  7. Format (commit: 1c24bd5) (details / githubweb)
  8. Only allow one tooltip to be active (commit: eaa97ca) (details / githubweb)
  9. Format (commit: 6823874) (details / githubweb)
  10. File references (commit: 8252c97) (details / githubweb)
  11. Biome legend; changes for zoom legend; use Color32 (commit: 647a54b) (details / githubweb)
  12. Changes to assetbundle; more icons (commit: a9c7311) (details / githubweb)
  13. Unused (commit: e374c88) (details / githubweb)
  14. Unused code (commit: 064557b) (details / githubweb)
  15. Change icon location (commit: 1f5ca77) (details / githubweb)
  16. Spaces (commit: 2c18d26) (details / githubweb)
  17. Zoom map refreshes on color changes (commit: 581568d) (details / githubweb)
  18. New and updated help tooltips (commit: 1e2e017) (details / githubweb)
  19. Reimplement normal anomaly scanning (commit: 27eb3b0) (details / githubweb)
  20. Changes in how the red line is drawn; fix floating point error (commit: b072779) (details / githubweb)
  21. Fix loading landing target (commit: 0417d98) (details / githubweb)
  22. MechJeb integration; legend tooltips; biome legend; (commit: 1aee67c) (details / githubweb)
  23. Use more event-based methods for MechJeb integration where possible (commit: 4a92d0f) (details / githubweb)
  24. MechJeb integration; unused code (commit: 7c2019a) (details / githubweb)
  25. MechJeb options; map generation speed options; legend tooltips; reset (commit: beb8f83) (details / githubweb)
  26. MechJeb; map speed; legend tooltips (commit: b9ad8a8) (details / githubweb)
  27. Fixes to overlay map removal when changing scenes (commit: 4cf3a95) (details / githubweb)
  28. Use two asset bundles for different sprite types (commit: 4d4c26a) (details / githubweb)
  29. New asset bundles (commit: 44b2194) (details / githubweb)
  30. Shaders (commit: b3c4503) (details / githubweb)
  31. Prefab updates (commit: 66bcd8f) (details / githubweb)
  32. Custom asset bundler for use with Unity 5.4 (commit: 3b870a3) (details / githubweb)
  33. Unity updates (commit: 4682149) (details / githubweb)

Started by an SCM change

Revision: a701529766c41c36cbbececfd4b5098a24567242
Repository: https://github.com/S-C-A-N/SCANsat.git
  • refs/remotes/origin/dev