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  1. Fix principia multi-node (commit: e21bb53) (details)
Commit e21bb536f13ab0bf61c9a0cd551eba00eb88c08f by lamont
Fix principia multi-node

The node executor now works with two maneuvers planned.

The button for multi-node shows up.

There's a bug that I don't know how to fix because there's at least
one tick between the last maneuver node disappearing and the next
maneuver node showing up.  So the multi-node executor sees no future
nodes, so it quits.

Signed-off-by: Lamont Granquist <lamont@scriptkiddie.org>
(commit: e21bb53)
The file was modified MechJeb2/MechJebModuleNodeExecutor.cs (diff)
The file was modified MechJeb2/MechJebModuleManeuverPlanner.cs (diff)