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Summary

  1. KSP 1.3 changes (#66) (commit: ca5288b) (details)
  2. Reload PartUpgrade System after patching (#70) (commit: a3ccdff) (details)
  3. v2.7.6 (commit: b301cb9) (details)
  4. Temp revert of 1.3 changes to release a 1.2 patch (commit: 29df624) (details)
Commit ca5288be87ca02e59b62c62fc5171dce2a768efe by sarbian
KSP 1.3 changes (#66)
* Add names to dialog windows
Now required

* Adjust MMPatchLoaderIndex
A new LoadingSystem was added at the beginning (FontLoader).  This
change ensures that MM will always be after the GameDatabase regardless.


* Fix position of MM info in loading screen
Things seem to have moved

* Remove unused field

* Press Alt+F11 again to dismiss the menu
Apparently this wasn't a feature before (at least not recently) but
pretty simple to implement
(commit: ca5288b)
The file was modified moduleManager.cs (diff)
Commit a3ccdffc895a377c3ffd3c37da974bbc7cec2cad by sarbian
Reload PartUpgrade System after patching (#70)
As the part-upgrade data is initially populated prior to ModuleManager
patching, this fix allows for the patches that are applied to the
PARTUPGRADE nodes to be reloaded for use by the PartUpgrade system.
With this fix in place the tech-nodes, names, descriptions, etc, for the
part-upgrade parts located on the tech tree will use the proper
post-patching config data.
This solution has been tested to work properly when used directly from
a ModuleManagerPostLoad callback.
Fix for problems discovered in KSP-RO/RealismOverhaul/#1628
(commit: a3ccdff)
The file was modified moduleManager.cs (diff)
The file was modified Properties/AssemblyInfo.cs (diff)
Commit 29df624348391373485a82fec75e273ceed30648 by sarbian
Temp revert of 1.3 changes to release a 1.2 patch
(commit: 29df624)
The file was modified moduleManager.cs (diff)