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Summary

  1. Allow physics timewarp while rotating to a maneuver node (commit: 3e25056) (details)
  2. Ignore roll angular velocity in node executor (commit: 5eef373) (details)
Commit 3e25056fba279abc6268eb39ff48f79b21bcd824 by mrev1995
Allow physics timewarp while rotating to a maneuver node

Only reset to 1x warp if in on-rails timewarp.
(commit: 3e25056)
The file was modified MechJeb2/MechJebModuleNodeExecutor.cs (diff)
Commit 5eef373f16eb4cdcc13eea11761a06681cc68593 by mrev1995
Ignore roll angular velocity in node executor

Roll was included when determining if the craft had settled down, but
since it was deliberately left uncontrolled, the roll rate would never
decrease; this prevented the node executor from going to warp unless
'kicked' (when timewarp removes all angular momemtum).

Fixes #1981.
(commit: 5eef373)
The file was modified MechJeb2/MechJebModuleNodeExecutor.cs (diff)