Summary
- version (commit: 507fbd7) (details)
- New asset bundles and file extensions (commit: 2db03a5) (details)
- MechJeb integration; legend tooltips; biome legen (commit: a72a652) (details)
- Destroy scripts after running (commit: ae12f88) (details)
- Hide resource scanner state when not needed (commit: 5481bdb) (details)
- Format (commit: 7517c82) (details)
- Format (commit: 1c24bd5) (details)
- Only allow one tooltip to be active (commit: eaa97ca) (details)
- Format (commit: 6823874) (details)
- File references (commit: 8252c97) (details)
- Biome legend; changes for zoom legend; use Color32 (commit: 647a54b) (details)
- Changes to assetbundle; more icons (commit: a9c7311) (details)
- Unused (commit: e374c88) (details)
- Unused code (commit: 064557b) (details)
- Change icon location (commit: 1f5ca77) (details)
- Spaces (commit: 2c18d26) (details)
- Zoom map refreshes on color changes (commit: 581568d) (details)
- New and updated help tooltips (commit: 1e2e017) (details)
- Reimplement normal anomaly scanning (commit: 27eb3b0) (details)
- Changes in how the red line is drawn; fix floating point error (commit: b072779) (details)
- Fix loading landing target (commit: 0417d98) (details)
- MechJeb integration; legend tooltips; biome legend; (commit: 1aee67c) (details)
- Use more event-based methods for MechJeb integration where possible (commit: 4a92d0f) (details)
- MechJeb integration; unused code (commit: 7c2019a) (details)
- MechJeb options; map generation speed options; legend tooltips; reset (commit: beb8f83) (details)
- MechJeb; map speed; legend tooltips (commit: b9ad8a8) (details)
- Fixes to overlay map removal when changing scenes (commit: 4cf3a95) (details)
- Use two asset bundles for different sprite types (commit: 4d4c26a) (details)
- New asset bundles (commit: 44b2194) (details)
- Shaders (commit: b3c4503) (details)
- Prefab updates (commit: 66bcd8f) (details)
- Custom asset bundler for use with Unity 5.4 (commit: 3b870a3) (details)
- Unity updates (commit: 4682149) (details)